AoeStats
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Coastal Forest

502957849Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 4m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mapuche · Switzerland
1357
+17
🇨🇦 Japanese · Canada
1334
+18
🇨🇳 Khmer · China
1316
+19
🇹🇷 Persians · Türkiye
1304
+19
vs
🇺🇸 Italians · United States
1398
-19
🇺🇸 Khitans · United States
1380
-18
🇰🇷 Mongols · South Korea
1379
-18
🇨🇴 Magyars · Colombia
1330
-16
Player eAPM Actions Feudal Castle Imperial Opening
94 428 — — —
52 238 — — —
51 231 — — —
49 223 — — —
45 205 — — —
37 170 — — —
35 160 — — —
24 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 225 0 0 1,075 994
800 150 0 0 950 1,174
600 125 0 0 725 717
500 150 0 0 650 590
550 50 0 0 600 666
450 125 0 0 575 590
350 125 0 0 475 513
300 125 0 0 425 468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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