AoeStats
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Black Forest

502957656Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 2m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1024
+15
🇺🇸 Britons · United States
984
+17
🇧🇷 Khmer · Brazil
934
+19
🇧🇪 Dravidians · Belgium
1010
-17
🇳🇴 Jurchens · Norway
1010
-17
🇩🇪 Romans · Germany
1010
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 124
25 59
25 60
22 52
19 46
18 43

Resources

Player Food Wood Gold Stone Spent Collected
300 63 50 0 413 323
200 88 50 0 338 149
250 0 50 0 300 200
100 150 50 0 300 116
50 52 0 0 102 139
100 0 0 0 100 144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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