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Black Forest

502956515Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 6m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1472
+14
🇺🇸 Mongols · United States
1430
+16
🇺🇸 Persians · United States
1410
+17
vs
🇨🇭 Bohemians · Switzerland
1519
-20
🇩🇪 Vikings · Germany
1470
-18
🇦🇷 Spanish · Argentina
1305
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 332 — — —
44 301 — — —
40 272 — — —
26 179 — — —
25 170 — — —
22 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,950 255 50 0 3,255 3,106
1,000 277 50 0 1,327 1,145
800 275 50 0 1,125 1,192
700 250 0 0 950 1,241
650 219 50 0 919 844
350 130 0 0 480 463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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