AoeStats
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Black Forest

502956204Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 2m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1358
+15
🇨🇱 Italians · Chile
1358
+15
🇲🇽 Malay · Mexico
1322
+16
🇸🇪 Goths · Sweden
1274
+19
🇺🇸 Britons · United States
1355
-17
🇺🇸 Celts · United States
1350
-17
🇺🇸 Wu · United States
1337
-16
🇲🇽 Tatars · Mexico
1286
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 218
79 217
74 204
36 100
30 81
23 62
18 49
16 45

Resources

Player Food Wood Gold Stone Spent Collected
550 100 50 0 700 592
200 189 0 0 389 95
300 0 0 0 300 334
200 100 0 0 300 326
200 100 0 0 300 224
200 58 0 0 258 263
200 0 0 0 200 245
150 0 0 0 150 237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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