AoeStats
← revolsanoM

QS Arena

502956018Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 5m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1344
+12
1326
+13
🇩🇪 Britons · Germany
1270
+15
🇨🇳 Mongols · China
1293
-15
🇺🇦 Britons · Ukraine
1237
-13
🇨🇭 Teutons · Switzerland
1230
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 285
49 277
42 238
27 155
22 122
3 19

Resources

Player Food Wood Gold Stone Spent Collected
1,100 275 0 0 1,375 1,846
900 391 0 0 1,291 1,764
750 350 0 0 1,100 1,453
700 275 0 0 975 1,497
600 275 0 0 875 1,522
0 100 0 0 100 703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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