AoeStats
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Arabia

502955640Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 3m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Maya · Nicaragua
1187
+36
🇮🇹 Berbers · Italy
1173
+18
🇨🇱 Slavs · Chile
1148
+19
🇨🇳 Poles · China
1251
-20
🇩🇴 Britons · Dominican Republic
1210
-27
🇹🇼 Khitans · Taiwan
1185
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 193
50 150
35 106
35 104
25 76
13 38

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 480
450 100 50 0 600 483
300 100 0 0 400 355
350 0 0 0 350 247
200 100 0 0 300 335
150 75 0 0 225 199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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