AoeStats
← Severo24cm

QS Arena

502955357Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 3m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1391
+10
🇳🇱 Britons · Netherlands
1300
+14
🇳🇱 Wei · Netherlands
1274
+15
🇬🇧 Goths · United Kingdom
1261
+15
vs
🇦🇷 Sicilians · Argentina
1261
-14
🇺🇸 Vietnamese · United States
1256
-14
🇺🇸 Poles · United States
1253
-14
🇳🇱 Dravidians · Netherlands
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 175 — — —
38 133 — — —
32 110 — — —
32 113 — — —
29 102 — — —
26 90 — — —
21 72 — — —
4 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 200 0 0 900 860
600 125 0 0 725 727
550 150 0 0 700 712
500 175 0 0 675 795
450 225 0 0 675 857
500 150 0 0 650 806
350 100 0 0 450 563
0 0 0 0 0 268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.