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Coastal Forest

502955352Analyzed
3v3 RM · 14h ago on Aug 29, 2026· 14m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1064
+14
🇪🇸 Magyars · Spain
1053
+42
🇨🇱 Spanish · Chile
980
+18
🇩🇪 Japanese · Germany
1044
-17
🇿🇦 Huns · South Africa
1019
-15
🇮🇹 Mongols · Italy
979
-14
Player eAPM Actions Feudal Castle Imperial Opening
Quintabar Magyars
33 476 9:46 ⚔ Scout Rush
27 391 ⛏ Fish Boom
HopeKas5 Spanish
26 377 14:12
24 349 14:02
geolmes Maya
16 231 9:05
alphateam Mongols
15 224 11:32

Resources

Player Food Wood Gold Stone Spent Collected
2,425 1,640 100 0 4,165 4,672
2,300 1,620 50 0 3,970 3,786
2,200 1,375 50 0 3,625 3,638
2,140 1,140 100 0 3,380 3,656
1,950 1,125 0 0 3,075 3,623
1,750 1,280 0 0 3,030 3,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.