AoeStats
← bravek1r

Nomad

502955200Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 16m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
940
+14
🇨🇿 Persians · Czechia
920
+14
🇬🇧 Ethiopians · United Kingdom
893
-14
🇩🇪 Spanish · Germany
882
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 677 ⛏ Fish Boom
29 482 15:47 ⚔ Fish Boom into Towers into Fire Galleys
16 264 ⛏ Fish Boom
10 173 14:05 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,500 1,975 50 0 4,525 5,192
1,700 2,020 335 350 4,405 4,089
2,050 1,835 50 100 4,035 4,931
1,850 1,467 50 100 3,467 3,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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