AoeStats
← Bandit

QS Arena

502954798Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 20m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1467
+9
🇺🇸 Saracens · United States
1261
+18
🇸🇪 Goths · Sweden
1336
-15
🇸🇪 Cumans · Sweden
1278
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 1,199 9:07 13:01 ⛏ Fast Castle
40 827 9:03 13:03 ⛏ Fast Castle
40 821 7:38 20:30
27 544 7:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,700 3,885 1,180 200 9,965 10,296
4,210 3,243 1,840 650 9,943 10,215
3,500 4,580 850 100 9,030 9,578
4,420 3,123 720 10 8,273 9,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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