AoeStats
← Ruben

QS Arena

502954286Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 15m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bulgarians · Belgium
1287
+13
🇧🇪 Poles · Belgium
1270
+14
🇧🇪 Khmer · Belgium
1168
+18
🇩🇪 Persians · Germany
1240
-16
🇩🇪 Goths · Germany
1232
-16
🇩🇪 Britons · Germany
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 403 8:28 12:20 ⛏ Fast Castle
22 325 8:27 12:19 ⛏ Fast Castle
21 312 8:49 14:33 ⚔ FC into Archers
16 241 8:30 12:21 ⛏ Fast Castle
15 222 9:21 ⛏ Fast Castle
14 210 8:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,510 250 200 6,110 6,520
3,050 1,675 535 350 5,610 5,638
2,650 2,625 250 0 5,525 7,092
2,675 2,230 250 0 5,155 6,375
2,775 1,950 385 0 5,110 6,208
2,500 1,253 250 650 4,653 5,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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