AoeStats
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Black Forest

502953490Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 5m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1118
+17
🇵🇦 Persians · Panama
1117
+17
🇨🇱 Britons · Chile
1042
+21
🇪🇸 Britons · Spain
1160
-19
🇩🇪 Bohemians · Germany
1141
-18
🇬🇧 Turks · United Kingdom
1128
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 275
47 275
40 235
36 212
35 205
18 104

Resources

Player Food Wood Gold Stone Spent Collected
600 106 50 0 756 633
700 42 0 0 742 510
550 100 50 0 700 901
450 167 0 0 617 482
500 45 0 0 545 461
300 86 0 0 386 324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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