AoeStats
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Black Forest

502953066Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 15m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1471
+10
🇩🇪 Britons · Germany
1358
+19
🇨🇴 Ethiopians · Colombia
1322
+17
🇪🇸 Hindustanis · Spain
1165
+53
vs
🇺🇸 Celts · United States
1368
-18
🇺🇸 Wu · United States
1354
-17
🇲🇽 Vietnamese · Mexico
1316
-15
🇸🇪 Goths · Sweden
1304
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 831 8:56 — — ⚔ Archer Rush
50 758 8:20 — — ⚔ Scout Rush
37 557 11:15 — — ⛏ Fast Castle
31 472 10:40 — — ⛏ Fast Castle
30 450 12:01 — — ⛏ Fast Castle
27 413 13:17 — —
27 403 10:50 — — ⚔ Archer Rush
21 320 8:46 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
1,800 1,955 995 0 4,750 5,005
3,125 1,270 250 90 4,735 6,637
3,030 1,630 50 0 4,710 5,054
1,850 1,873 770 90 4,583 4,650
2,750 1,289 250 190 4,479 5,518
2,650 1,365 200 120 4,335 4,983
2,720 1,250 50 0 4,020 4,340
1,750 892 0 125 2,767 3,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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