AoeStats
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Nomad

502952839Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 24m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1297
+4
🇨🇴 Vikings · Colombia
1228
+6
🇺🇸 Mongols · United States
1105
+10
🇧🇷 Byzantines · Brazil
882
+20
vs
🇺🇸 Khmer · United States
1008
-11
🇫🇷 Khmer · France
1006
-11
🇫🇷 Italians · France
947
-29
🇨🇭 Vikings · Switzerland
939
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 564 14:34 — — ⚔ Fish Boom into M@A into Towers into Archers
17 418 14:12 — — ⛏ Fish Boom
13 316 15:21 — — ⚔ Archer Rush
13 317 18:27 — — ⛏ Fish Boom into Galleys
10 240 14:09 — — ⚔ Scout Rush
9 225 — — — ⚔ Drush
8 201 16:13 — — ⛏ Fish Boom
8 195 17:31 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,800 4,725 850 475 10,850 11,173
2,975 4,530 200 100 7,805 8,880
2,500 4,564 405 305 7,774 8,610
3,320 3,930 325 125 7,700 9,644
2,975 3,725 200 100 7,000 7,098
4,030 2,255 350 100 6,735 8,388
2,400 2,350 455 545 5,750 5,910
1,150 1,170 90 100 2,510 2,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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