AoeStats
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Black Forest

502952610Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 2m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1233
+14
🇭🇰 Britons · Hong Kong SAR China
1219
+15
🇭🇰 Bohemians · Hong Kong SAR China
1190
+16
🇭🇰 Vietnamese · Hong Kong SAR China
1173
+17
🇨🇿 Malians · Czechia
1241
-18
🇨🇿 Portuguese · Czechia
1208
-16
🇩🇪 Dravidians · Germany
1179
-15
🇨🇿 Bohemians · Czechia
1168
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 129
46 127
37 103
33 91
32 90
31 87
27 75
24 68

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 476
350 69 50 0 469 282
350 39 0 0 389 255
250 36 50 0 336 277
250 0 0 0 250 285
150 50 0 0 200 202
200 0 0 0 200 257
100 36 50 0 186 189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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