AoeStats
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Black Forest

502950754Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 1m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bengalis · Switzerland
1325
+15
🇷🇴 Italians · Romania
1253
+19
🇹🇼 Vikings · Taiwan
1242
+19
🇺🇸 Byzantines · United States
1192
+21
🇨🇱 Tatars · Chile
1321
-19
🇹🇷 Wu · Türkiye
1312
-19
🇺🇦 Goths · Ukraine
1311
-19
🇦🇷 Franks · Argentina
1309
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 40
35 35
35 35
33 33
27 27
20 20
19 19
14 14

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 0
50 0 0 0 50 0
0 0 0 0 0 0
0 0 0 0 0 10
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 40
0 0 0 0 0 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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