AoeStats
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Yucatan

502950106Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 2m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1361
+12
1356
+13
🇩🇪 Jurchens · Germany
1316
+14
🇩🇪 Mongols · Germany
1233
+18
🇨🇴 Mongols · Colombia
1356
-18
🇹🇼 Malians · Taiwan
1313
-16
🇹🇼 Cumans · Taiwan
1234
-12
🇵🇪 Franks · Peru
1219
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 157
48 143
45 134
44 133
33 98
31 92
28 85
3 9

Resources

Player Food Wood Gold Stone Spent Collected
350 150 50 0 550 300
300 200 0 0 500 416
350 100 0 0 450 388
300 0 0 0 300 305
100 0 0 0 100 140
0 0 0 0 0 140
0 0 0 0 0 172
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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