AoeStats
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Black Forest

502949699Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 7m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1084
+43
🇦🇷 Sicilians · Argentina
1035
+19
🇺🇸 Khmer · United States
1013
+20
🇪🇸 Italians · Spain
863
+26
🇺🇸 Teutons · United States
1386
-29
🇺🇸 Gurjaras · United States
1208
-25
🇪🇸 Poles · Spain
923
-13
🇫🇷 Huns · France
912
-36
Player eAPM Actions Feudal Castle Imperial Opening
28 202
26 184
18 126
15 111
15 107
11 79
10 72
9 65

Resources

Player Food Wood Gold Stone Spent Collected
950 250 50 0 1,250 1,167
800 200 0 0 1,000 961
700 125 50 0 875 882
650 189 0 0 839 603
450 300 50 0 800 731
500 100 0 0 600 841
450 125 0 0 575 1,019
350 184 0 0 534 609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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