AoeStats
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Nomad

502949625Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 5m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Goths · Kazakhstan
818
+14
🇰🇿 Spanish · Kazakhstan
812
+14
🇨🇭 Muisca · Switzerland
788
-15
🇨🇭 Persians · Switzerland
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 110
17 102
14 84
11 63

Resources

Player Food Wood Gold Stone Spent Collected
800 425 0 100 1,325 664
350 475 0 100 925 247
350 300 50 0 700 399
0 525 0 100 625 439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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