AoeStats
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Four Lakes

502948855Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 20m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
955
+16
🇫🇷 Japanese · France
948
+16
🇫🇷 Cumans · France
945
+17
🇫🇷 Bulgarians · France
944
+17
🇨🇳 Turks · China
996
-18
🇲🇽 Goths · Mexico
973
-17
🇨🇱 Ethiopians · Chile
934
-15
🇨🇳 Burgundians · China
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 811 12:14
24 487 11:21 ⚔ Fish Boom into Scouts
22 435
19 383 15:25 ⚔ M@A into Scouts
14 282
13 267 15:00 ⚔ Fish Boom into Drush into Scouts
9 172
1 22

Resources

Player Food Wood Gold Stone Spent Collected
3,365 2,325 455 0 6,145 7,567
3,390 1,825 270 0 5,485 7,995
2,700 2,450 185 0 5,335 6,634
2,200 1,150 50 5 3,405 4,040
950 650 0 0 1,600 3,579
1,300 250 0 0 1,550 1,864
1,150 250 0 0 1,400 1,522
200 75 0 0 275 503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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