AoeStats
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Arabia

502946489Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 26m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1512
+16
🇦🇷 Sicilians · Argentina
1427
+20
🇳🇴 Romans · Norway
1390
+21
🇦🇷 Italians · Argentina
1357
+23
🇧🇷 Dravidians · Brazil
1529
-21
🇨🇦 Magyars · Canada
1515
-20
🇸🇮 Khmer · Slovenia
1496
-19
🇺🇸 Malians · United States
1491
-19
Player eAPM Actions Feudal Castle Imperial Opening
67 1,765 8:57 23:56 ⚔ Archer Rush
48 1,254 8:57 23:30 ⚔ Scout Rush
47 1,249 10:08 ⚔ Archer Rush
45 1,185 9:14 ⚔ Scout Rush
45 1,178 9:08 ⚔ Archer Rush
41 1,094 8:57 ⚔ Archer Rush
38 1,001 8:52 23:26 ⚔ Scout Rush
27 712 9:17 20:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,255 3,585 2,195 0 14,035 14,320
5,195 5,106 2,570 0 12,871 13,504
6,660 4,059 1,220 100 12,039 12,978
3,370 5,039 3,520 0 11,929 12,953
5,410 3,615 1,010 200 10,235 11,857
2,950 3,584 2,665 0 9,199 9,944
4,925 2,870 50 5 7,850 8,843
2,850 3,653 1,180 0 7,683 8,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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