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502943864Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 16m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1534
+16
🇩🇪 Saracens · Germany
1516
+17
vs
🇫🇷 Saracens · France
1557
-25
🇫🇷 Inca · France
1526
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 908 8:57 — — ⚔ M@A Rush
52 870 9:01 — — ⚔ Archers into Skirms
49 820 9:46 — — ⚔ Archers into Skirms
44 738 11:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,075 2,525 1,225 0 6,825 7,036
2,610 2,360 1,000 0 5,970 5,990
2,685 1,514 420 0 4,619 5,044
2,765 1,185 210 110 4,270 4,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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