AoeStats
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Kilimanjaro

502943533Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 1m 19s· 8 players
Game mode
Random Map
Map size
Ludicrous
Population
400
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1346
+8
🇮🇹 Lithuanians · Italy
1342
+8
🇪🇸 Spanish · Spain
1106
+18
🇦🇹 Huns · Austria
1042
+21
🇬🇷 Jurchens · Greece
1186
-15
🇳🇱 Berbers · Netherlands
1171
-14
🇨🇦 Teutons · Canada
1168
-14
🇫🇷 Khmer · France
1096
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 76
11 15
7 9
7 9
7 9
2 3
2 3
1 1

Resources

Player Food Wood Gold Stone Spent Collected
150 25 0 0 175 60
100 0 0 0 100 30
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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