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502942937Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 26m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Koreans · Czechia
1686
+11
🇨🇿 Portuguese · Czechia
1615
+14
🇨🇿 Bengalis · Czechia
1607
+14
🇨🇿 Maya · Czechia
1570
+16
🇬🇧 Franks · United Kingdom
1678
-19
🇺🇸 Romans · United States
1607
-15
🇹🇷 Malians · Türkiye
1560
-13
🇹🇷 Saracens · Türkiye
1442
-8
Player eAPM Actions Feudal Castle Imperial Opening
78 2,115 8:52 18:37 ⚔ Scout Rush
59 1,587 10:09 22:32 ⚔ Archer Rush
49 1,319 9:38 19:50 ⚔ M@A into Archers
49 1,333 9:14 23:13 ⚔ Archer Rush
39 1,041 11:20 18:40 ⛏ Fast Castle
39 1,048 9:43 16:26 ⛏ Fast Castle
37 988 10:45 15:00 ⛏ Fast Castle
31 838 10:19 14:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,645 7,845 1,895 200 19,585 19,860
7,485 6,130 1,805 880 16,300 16,525
8,085 4,248 2,975 100 15,408 16,042
5,385 5,743 3,435 200 14,763 14,949
7,405 3,860 3,200 200 14,665 15,634
6,655 6,058 1,075 300 14,088 15,667
4,780 5,685 3,065 200 13,730 13,840
5,225 4,995 1,000 1,390 12,610 13,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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