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Nomad

502942575Analyzed
3v3 RM · 1h ago on Aug 29, 2026· 28m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Dravidians · Poland
1273
+26
🇵🇱 Italians · Poland
1107
+56
🇬🇧 Vietnamese · United Kingdom
1075
+60
🇦🇷 Ethiopians · Argentina
1218
-19
🇦🇷 Magyars · Argentina
1189
-18
🇺🇸 Tupi · United States
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
Bilu Vietnamese
37 1,042 13:45 18:54 ⛏ Fish Boom FC
Ivo Magyars
36 1,026 15:12 26:02 ⚔ Fish Boom into Scouts
Robin5hood Dravidians
33 924 14:02 17:45 ⛏ Fish Boom FC
Joli Ethiopians
23 645 14:34 24:07 ⛏ Fish Boom into Fire Galleys FC
M T CAKE Tupi
19 538 15:04 26:27 ⛏ Fish Boom FC
Anubis Italians
18 511 12:27 19:25 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
8,225 8,221 1,550 2,250 20,246 22,809
6,875 7,955 2,375 300 17,505 17,977
5,680 5,100 1,685 850 13,315 14,583
6,075 4,758 870 995 12,698 14,938
6,195 4,733 760 225 11,913 13,290
4,465 2,612 810 410 8,297 8,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.