AoeStats
← Crimson_Tide

QS Arena

502942531Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 36m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
945
+14
🇨🇳 Burgundians · China
910
+16
🇫🇷 Goths · France
907
+16
🇺🇸 Franks · United States
904
+16
vs
🇨🇦 Georgians · Canada
953
-18
🇺🇸 Spanish · United States
933
-17
🇨🇳 Tatars · China
889
-15
🇨🇱 Mongols · Chile
860
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,209 8:26 12:59 26:38 ⛏ Fast Castle
28 1,017 9:40 13:52 26:47 ⛏ Fast Castle
27 1,012 7:24 14:41 30:29 ⛏ Fast Castle
23 834 8:09 15:44 — ⛏ Fast Castle
22 823 8:15 14:40 36:35 ⛏ Fast Castle
20 739 6:44 12:50 34:56 ⛏ Fast Castle
19 700 8:29 17:50 — ⚔ Scout Rush
15 548 10:03 19:44 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,255 17,140 13,900 865 50,160 53,233
11,475 11,840 7,655 1,050 32,020 41,270
14,185 6,595 8,185 1,480 30,445 33,673
13,770 8,930 4,155 2,150 29,005 29,724
13,195 6,685 5,015 2,900 27,795 31,251
12,500 9,105 3,080 1,950 26,635 32,183
7,540 8,785 4,475 2,270 23,070 28,545
8,690 5,275 1,215 200 15,380 17,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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