AoeStats
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QS Arena

502942201Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 42m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1617
+15
🇦🇷 Persians · Argentina
1615
+15
🇹🇼 Magyars · Taiwan
1584
+17
🇦🇷 Portuguese · Argentina
1442
+23
🇩🇪 Spanish · Germany
1671
-21
🇺🇸 Ethiopians · United States
1614
-18
🇬🇧 Khmer · United Kingdom
1578
-17
🇨🇿 Italians · Czechia
1534
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,592 8:50 12:38 25:45 ⛏ Fast Castle
48 2,028 5:50 24:12 35:09 ⚔ Towers into Scouts
47 2,005 8:17 12:29 29:38 ⛏ Fast Castle
41 1,739 8:03 10:58 25:43 ⛏ Fast Castle
40 1,699 8:53 12:25 27:11 ⛏ Fast Castle
38 1,620 8:18 12:43 27:36 ⛏ Fast Castle
36 1,500 8:06 11:53 28:58 ⛏ Fast Castle
26 1,099 7:28 11:24 24:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,510 22,990 18,030 3,000 64,530 75,850
28,055 19,860 9,945 1,710 59,570 74,246
26,975 13,036 12,320 2,540 54,871 58,111
25,225 18,270 8,700 1,610 53,805 63,062
21,610 19,843 7,955 1,900 51,308 56,761
26,850 8,560 12,655 2,385 50,450 71,921
16,570 16,135 9,695 2,195 44,595 57,509
17,630 13,775 8,100 1,750 41,255 42,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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