AoeStats
← Jaeger

QS Arena

502941639Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 57m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Burgundians · Kazakhstan
1190
+15
🇮🇳 Burmese · India
1168
+16
🇦🇷 Romans · Argentina
1154
+17
🇰🇿 Koreans · Kazakhstan
1136
+17
🇺🇸 Bohemians · United States
1210
-18
🇨🇦 Malians · Canada
1162
-16
🇨🇱 Gurjaras · Chile
1147
-15
🇳🇮 Hindustanis · Nicaragua
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,940 7:51 15:45 35:16 ⛏ Fast Castle
30 1,736 8:32 14:36 29:59 ⛏ Fast Castle
29 1,643 10:04 15:12 41:46 ⛏ Fast Castle
29 1,657 8:26 14:28 30:48 ⚔ Scout Rush
27 1,570 9:00 13:57 31:07 ⛏ Fast Castle
25 1,449 8:17 16:55 38:52 ⛏ Fast Castle
25 1,453 8:48 12:30 27:40 ⛏ Fast Castle
18 1,028 8:54 13:13 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,010 35,005 19,825 4,225 113,065 121,844
26,340 33,665 14,835 3,775 78,615 117,716
41,530 17,165 9,860 6,360 74,915 84,257
43,895 16,335 11,980 1,800 74,010 112,489
31,100 20,400 15,985 5,800 73,285 80,200
20,615 20,750 13,105 2,360 56,830 65,604
17,825 25,285 10,705 2,915 56,730 67,054
15,585 19,130 12,510 2,350 49,575 70,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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