AoeStats
← Dawidowww

Black Forest

502941348Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 41m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
1299
+16
🇵🇱 Bohemians · Poland
1276
+17
vs
🇧🇪 Ethiopians · Belgium
1311
-17
🇧🇪 Saracens · Belgium
1298
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,728 11:39 15:39 38:53 ⛏ Fast Castle
40 1,664 11:48 15:36 34:59 ⛏ Fast Castle
23 968 10:09 27:11 40:26 ⚔ Archer Rush
22 929 12:02 16:36 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,865 12,186 5,250 1,575 34,876 41,227
11,845 10,902 2,885 1,645 27,277 28,836
11,575 9,550 5,155 850 27,130 32,702
12,195 8,045 3,275 1,765 25,280 26,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.