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502941108Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 28m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1176
+14
🇺🇸 Celts · United States
1094
+18
🇷🇺 Japanese · Russia
1134
-16
🇷🇺 Italians · Russia
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 1,891 11:20 16:43 ⛏ Fast Castle
39 1,122 9:09 21:30 ⚔ M@A Rush
38 1,077 9:48 22:57 ⚔ Archer Rush
35 992 9:18 22:38 ⚔ Skirms into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,600 4,590 820 325 12,335 13,411
5,375 4,850 810 630 11,665 12,176
5,840 3,384 1,420 775 11,419 11,826
4,420 3,735 840 1,500 10,495 13,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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