AoeStats
← VaritySaphir

Four Lakes

502940849Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 45m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1430
+6
🇩🇪 Italians · Germany
1389
+7
🇺🇸 Lithuanians · United States
1356
+8
🇬🇧 Tupi · United Kingdom
1320
-13
🇬🇧 Khmer · United Kingdom
1164
-7
🇧🇪 Franks · Belgium
1050
-4
Player eAPM Actions Feudal Castle Imperial Opening
23 1,037 9:11 21:37 41:29 ⚔ Scout Rush
20 920 11:52 15:43 34:49 ⛏ Fish Boom FC
17 761 10:03 22:10 35:31 ⚔ Archer Rush
16 712 9:59 14:52 32:57 ⛏ Fast Castle
13 580 11:49 19:04 36:26 ⛏ Fish Boom FC
13 599 10:56 30:19

Resources

Player Food Wood Gold Stone Spent Collected
20,910 18,920 11,940 2,665 54,435 57,183
24,555 11,740 12,515 4,390 53,200 64,041
16,595 13,982 5,960 1,940 38,477 42,752
12,640 6,997 5,470 1,465 26,572 32,641
9,475 6,655 5,320 850 22,300 23,901
9,345 8,237 1,215 1,500 20,297 21,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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