AoeStats
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Karsts

502940658Analyzed
1v1 EW · 11d ago on Aug 29, 2026· 34m 40s· 2 players
Game mode
Empire Wars
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1325
+18
🇮🇳 Mapuche · India
1358
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 1,800
45 1,562

Resources

Player Food Wood Gold Stone Spent Collected
12,370 12,699 10,765 1,520 37,354 39,932
9,975 14,695 10,080 1,250 36,000 37,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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