AoeStats
← Karoliusw06

Coastal Forest

502940387Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 21m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Huns · Czechia
1561
+11
🇨🇿 Japanese · Czechia
1395
+18
🇨🇿 Cumans · Czechia
1392
+18
🇨🇿 Italians · Czechia
1373
+19
🇿🇦 Persians · South Africa
1517
-20
🇪🇸 Cumans · Spain
1449
-17
🇵🇪 Georgians · Peru
1447
-17
🇲🇽 Ethiopians · Mexico
1369
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,427 9:18 20:51 ⚔ Scout Rush
53 1,154 9:20 ⚔ Archer Rush
49 1,058 9:40 ⚔ Scout Rush
49 1,065 9:56 ⚔ Scout Rush
43 940 9:44 21:01 ⛏ Fish Boom FC into Galleys
42 920 9:16 17:20 ⛏ Fish Boom FC
29 635 10:35
22 473 13:38 18:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,825 5,363 1,055 0 11,243 12,707
4,425 5,232 1,440 100 11,197 11,790
4,390 4,355 1,510 0 10,255 11,069
5,585 3,845 350 100 9,880 10,201
3,350 4,054 1,810 0 9,214 10,018
4,880 3,332 150 125 8,487 9,208
5,055 2,684 550 100 8,389 8,625
3,960 3,005 95 225 7,285 8,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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