AoeStats
← ALmotema

Coastal Forest

502939791Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 24m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1679
+10
🇩🇪 Teutons · Germany
1573
+15
🇩🇪 Goths · Germany
1555
+16
🇹🇼 Poles · Taiwan
1558
-14
🇹🇼 Khmer · Taiwan
1555
-14
🇹🇼 Dravidians · Taiwan
1550
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,553 10:13 19:26 ⛏ Fish Boom FC
59 1,449 9:40 ⚔ Archer Rush
58 1,432 9:02 ⚔ Scout Rush
52 1,288 9:53 ⚔ Scout Rush
52 1,283 9:23 24:24 ⚔ Archers into Fish Boom
32 796 11:13 16:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,925 5,347 2,690 200 14,162 14,310
4,710 5,450 2,500 0 12,660 14,178
4,330 4,670 2,730 0 11,730 12,717
5,600 4,583 665 850 11,698 14,175
5,825 3,425 400 125 9,775 12,049
5,175 2,928 250 0 8,353 8,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.