AoeStats
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Black Forest

502939248Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 59m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Ethiopians · Ukraine
1565
+21
🇲🇽 Malians · Mexico
1545
+22
🇦🇷 Malay · Argentina
1532
+22
🇺🇦 Japanese · Ukraine
1511
+23
🇨🇳 Bulgarians · China
1739
-24
🇹🇼 Wu · Taiwan
1722
-24
🇹🇼 Teutons · Taiwan
1674
-22
🇹🇼 Romans · Taiwan
1590
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 3,296 11:03 15:49 33:49 ⛏ Fish Boom FC
54 3,208 8:47 26:12 39:41 ⚔ Archer Rush
49 2,889 10:18 22:29 35:28 ⚔ Towers FC
45 2,683 12:12 16:18 29:36 ⛏ Fish Boom FC
37 2,181 11:47 15:56 29:37 ⛏ Fish Boom FC
36 2,128 13:01 22:16 33:42 ⚔ Drush into Fish Boom FC
34 2,009 10:34 14:11 33:31 ⛏ Fast Castle
27 1,619 14:46 22:51 27:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,240 37,274 25,335 6,260 111,109 120,083
38,805 30,130 22,840 2,540 94,315 99,581
34,600 35,220 19,540 3,505 92,865 111,511
43,585 28,428 15,150 4,795 91,958 115,254
37,445 35,172 11,405 4,115 88,137 92,821
25,810 34,601 17,635 3,385 81,431 99,257
16,225 22,894 16,405 1,265 56,789 64,106
10,950 17,047 8,855 1,305 38,157 48,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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