AoeStats
← RudiKillerD

QS Arena

502938143Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 42m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Dravidians · Colombia
944
+16
🇺🇸 Bengalis · United States
931
+17
vs
🇨🇦 Italians · Canada
987
-52
🇩🇪 Goths · Germany
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,213 10:31 16:25 35:36 ⛏ Fast Castle
22 957 8:49 13:04 33:51 ⛏ Fast Castle
21 886 7:43 17:34 37:21 ⛏ Fast Castle
20 867 8:36 14:05 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,655 11,695 12,065 1,500 49,915 56,896
11,750 14,875 8,895 1,585 37,105 48,750
17,570 11,810 5,640 1,600 36,620 41,262
17,280 8,360 6,205 1,400 33,245 35,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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