AoeStats
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Arabia

502938130Analyzed
2v2 RM · 12d ago on Aug 29, 2026· 49m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1482
+17
🇫🇷 Poles · France
1411
+20
🇺🇸 Dravidians · United States
1506
-19
🇺🇦 Gurjaras · Ukraine
1488
-18
Player eAPM Actions Feudal Castle Imperial Opening
80 4,005 9:33 23:35 39:35 ⚔ Archer Rush
42 2,077 9:15 20:45 44:41 ⚔ Archer Rush
35 1,728 8:50 24:26 ⚔ Scouts into Skirms
32 1,613 9:16 24:58 46:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,660 9,305 12,695 1,700 45,360 49,507
19,995 10,472 14,380 200 45,047 46,117
13,575 14,340 10,895 1,500 40,310 42,509
10,000 7,023 1,870 200 19,093 20,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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