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Nomad

502937981Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
1580
+15
🇨🇱 Koreans · Chile
1456
+20
🇿🇦 Japanese · South Africa
1455
+20
🇱🇰 Persians · Sri Lanka
1383
+23
vs
🇩🇪 Vietnamese · Germany
1635
-23
🇨🇦 Japanese · Canada
1574
-21
🇨🇱 Chinese · Chile
1515
-18
🇹🇷 Malians · Türkiye
1474
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,383 11:54 25:15 40:34 ⚔ Fish Boom into Fire Galleys into Towers FC
46 2,361 14:46 25:09 44:15 ⛏ Fish Boom into Fire Galleys FC
40 2,029 13:19 19:58 46:15 ⛏ Fish Boom into Fire Galleys FC
35 1,753 14:17 18:40 33:10 ⛏ Fish Boom FC
34 1,711 20:29 32:36 41:44 ⚔ Fish Boom into Archers into Skirms
33 1,655 12:46 24:23 — ⛏ Fish Boom FC
30 1,509 20:04 31:59 — ⚔ Fish Boom into Archers into Skirms
23 1,188 12:36 20:57 42:09 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,685 32,645 10,145 4,215 73,690 93,842
14,165 24,838 14,870 3,100 56,973 59,109
16,490 17,615 7,065 4,320 45,490 46,226
15,825 21,919 4,895 2,025 44,664 44,802
9,485 17,847 6,175 800 34,307 37,204
13,295 11,149 6,220 3,000 33,664 38,273
12,200 14,180 2,045 800 29,225 33,112
7,950 12,246 1,825 1,000 23,021 22,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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