AoeStats
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Loch Ness

502937765Analyzed
1v1 EW · 11d ago on Aug 29, 2026· 45m 0s· 2 players
Game mode
Empire Wars
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
950
+18
🇺🇸 Byzantines · United States
994
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,379
16 731

Resources

Player Food Wood Gold Stone Spent Collected
19,855 17,625 20,965 2,950 61,395 68,035
11,385 11,885 11,430 1,395 36,095 39,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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