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502937549Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 45m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
1451
+6
🇧🇷 Romans · Brazil
1279
+13
🇧🇷 Khmer · Brazil
1243
+14
🇧🇷 Persians · Brazil
1020
+24
🇵🇪 Cumans · Peru
1250
-16
🇹🇷 Muisca · Türkiye
1204
-14
🇬🇧 Dravidians · United Kingdom
1188
-13
🇨🇿 Britons · Czechia
1183
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,262 8:37 19:42 37:03 ⚔ Archer Rush
40 1,797 9:48 24:01 37:05 ⚔ Scout Rush
39 1,778 10:55 13:36 34:44 ⛏ Fast Castle
35 1,578 10:38 15:12 33:16 ⛏ Fast Castle
35 1,585 10:08 14:49 30:50 ⛏ Fast Castle
31 1,404 10:51 14:58 ⛏ Fast Castle
28 1,280 11:10 19:17 38:50 ⛏ Fast Castle
22 992 10:03 14:20 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,620 10,538 22,220 870 62,248 65,521
24,315 12,050 16,670 2,250 55,285 59,192
17,790 20,425 13,045 2,860 54,120 56,901
24,165 14,955 10,185 3,400 52,705 58,021
18,510 13,985 5,285 950 38,730 46,420
9,175 15,760 7,795 1,560 34,290 44,068
12,275 11,620 7,030 3,010 33,935 45,057
7,425 6,516 3,965 1,400 19,306 21,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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