AoeStats
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Rage Forest 2026

502936758Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1638
+11
🇫🇮 Hindustanis · Finland
1581
+13
🇸🇪 Celts · Sweden
1499
+17
🇦🇷 Magyars · Argentina
1462
+19
🇺🇸 Bohemians · United States
1584
-18
🇺🇸 Wei · United States
1571
-17
🇦🇺 Muisca · Australia
1552
-16
🇦🇺 Byzantines · Australia
1375
-9
Player eAPM Actions Feudal Castle Imperial Opening
67 2,908 11:32 15:01 27:02 ⛏ Fish Boom FC
67 2,878 11:10 14:54 30:36 ⚔ FC into Scouts
57 2,485 13:24 22:27 32:24 ⛏ Fast Castle
55 2,364 12:02 16:09 30:41 ⛏ Fast Castle
52 2,265 12:22 15:49 27:28 ⛏ Fish Boom FC
48 2,087 10:39 14:13 30:15 ⛏ Fast Castle
48 2,089 11:09 14:42 28:10 ⛏ Fast Castle
37 1,606 14:35 18:27 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,965 37,962 22,525 850 79,302 97,885
24,275 37,943 13,975 1,675 77,868 82,279
17,945 31,551 25,110 950 75,556 83,341
19,580 25,162 12,850 3,810 61,402 66,096
18,795 23,125 16,055 2,795 60,770 65,191
22,395 22,308 12,470 2,040 59,213 62,975
27,060 16,178 12,605 2,230 58,073 67,550
17,915 23,402 11,045 2,955 55,317 60,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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