AoeStats
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Nomad

502936558Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 0m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1574
+12
🇨🇱 Britons · Chile
1500
+15
🇲🇽 Burgundians · Mexico
1497
+15
🇨🇱 Vikings · Chile
1450
+17
🇨🇳 Georgians · China
1616
-21
🇭🇰 Persians · Hong Kong SAR China
1568
-19
🇨🇳 Vietnamese · China
1427
-12
🇨🇳 Bengalis · China
1318
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 35
57 35
37 23
36 22
36 22
34 21
29 18
5 3

Resources

Player Food Wood Gold Stone Spent Collected
0 300 0 100 400 0
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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