AoeStats
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Land Nomad

502935345Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 54m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
225
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1383
+14
🇦🇷 Burmese · Argentina
1383
+14
🇲🇽 Portuguese · Mexico
1371
+15
🇩🇪 Magyars · Germany
1259
+20
vs
🇬🇪 Cumans · Georgia
1409
-19
🇺🇸 Lithuanians · United States
1380
-17
🇩🇪 Byzantines · Germany
1317
-15
🇮🇳 Teutons · India
1269
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,508 14:27 18:53 41:42 ⛏ Fast Castle
41 2,235 12:57 18:04 35:49 ⛏ Fast Castle
40 2,183 14:03 18:39 40:05 ⛏ Fast Castle
40 2,162 13:52 25:25 34:25 ⛏ Fast Castle
38 2,049 14:15 19:13 36:49 ⛏ Fast Castle
37 1,980 13:19 17:05 32:56 ⛏ Fast Castle
35 1,921 15:32 19:08 26:13 ◆ FC into Fast Imp
23 1,223 17:32 21:43 37:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,005 22,755 31,480 5,235 115,475 119,285
32,680 28,388 14,215 5,050 80,333 88,941
32,950 26,582 9,265 2,100 70,897 80,331
27,975 20,982 10,265 3,135 62,357 68,589
26,260 16,255 13,260 3,210 58,985 61,098
17,425 21,383 12,220 1,425 52,453 57,178
16,775 18,569 10,100 2,000 47,444 46,687
18,205 16,275 3,515 1,750 39,745 41,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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