AoeStats
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Yucatan

502934580Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 5m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1515
+14
🇧🇷 Mapuche · Brazil
1443
+17
🇳🇱 Armenians · Netherlands
1372
+20
🇳🇱 Wu · Netherlands
1372
+20
🇭🇰 Mongols · Hong Kong SAR China
1500
-19
🇺🇸 Persians · United States
1474
-18
🇨🇳 Britons · China
1455
-17
🇲🇽 Georgians · Mexico
1421
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 302
39 230
36 212
34 203
34 202
32 191
23 137
21 125

Resources

Player Food Wood Gold Stone Spent Collected
1,100 275 0 0 1,375 1,607
1,000 150 50 0 1,200 1,203
800 261 0 0 1,061 1,147
770 262 0 0 1,032 1,213
650 250 0 0 900 997
600 125 0 0 725 751
450 150 0 0 600 704
500 100 0 0 600 520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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