AoeStats
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Coastal Forest

502932647Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 42m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1580
+17
🇳🇱 Chinese · Netherlands
1510
+20
🇳🇱 Ethiopians · Netherlands
1603
-19
🇳🇱 Persians · Netherlands
1599
-18
Player eAPM Actions Feudal Castle Imperial Opening
79 3,385 8:55 25:04 39:17 ⚔ Archer Rush
76 3,258 10:00 21:38 38:27 ⚔ Fish Boom into Scouts
70 3,001 9:10 23:29 ⚔ Archers into Skirms
55 2,366 8:26 21:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,000 10,692 13,065 475 47,232 47,090
16,840 8,235 7,940 365 33,380 34,542
8,890 11,267 8,350 2,240 30,747 32,440
8,245 10,254 7,535 815 26,849 31,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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