AoeStats
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Team Islands

502932461Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 2m 43s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1502
+13
🇧🇷 Britons · Brazil
1427
+16
🇳🇱 Ethiopians · Netherlands
1437
-15
🇳🇱 Sicilians · Netherlands
1428
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 175
43 116
34 92
1 3

Resources

Player Food Wood Gold Stone Spent Collected
350 200 50 30 630 246
250 100 0 0 350 211
200 100 0 0 300 202
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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