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QS Arena

502932435Analyzed
2v2 RM · 10d ago on Aug 29, 2026· 16m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Chinese · Russia
1079
+15
🇧🇾 Mongols · Belarus
1039
+17
🇹🇷 Cumans · Türkiye
1100
-18
🇹🇷 Bulgarians · Türkiye
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 697 7:55 ⚔ Drush
31 511 8:12 12:07 ⛏ Fast Castle
22 367 8:23 12:08 ⛏ Fast Castle
19 326 7:29

Resources

Player Food Wood Gold Stone Spent Collected
3,500 3,260 575 100 7,435 8,367
3,200 1,720 250 650 5,820 7,344
2,475 1,545 580 680 5,280 5,748
2,275 1,420 370 0 4,065 4,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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