AoeStats
← MarbleFire01180

Black Forest

502932283Analyzed
4v4 RM · 10d ago on Aug 29, 2026· 55m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
867
+17
🇿🇦 Tupi · South Africa
859
+17
🇨🇱 Mongols · Chile
842
+18
🇸🇪 Britons · Sweden
786
+20
🇬🇧 Persians · United Kingdom
940
-21
🇳🇱 Britons · Netherlands
903
-19
🇩🇪 Bohemians · Germany
898
-19
🇺🇸 Maya · United States
776
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,472 9:45 18:56 33:24 ⛏ Fast Castle
27 1,515 14:24 19:45 34:21 ⛏ Fast Castle
20 1,089 11:53 22:44 37:02 ⛏ Fast Castle
18 995 12:58 22:45 34:08 ⛏ Fish Boom FC
15 806 11:40 19:57 37:04 ⛏ Fast Castle
14 775 13:06 24:58 30:25 ⛏ Fast Castle
11 638 13:24 22:36 40:27 ⛏ Fast Castle
11 594 14:34 25:24 30:26 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,955 26,860 19,915 2,990 92,720 101,282
31,565 29,456 10,855 3,110 74,986 85,032
23,995 25,770 18,760 2,330 70,855 74,850
22,430 16,650 13,120 3,145 55,345 69,891
24,375 16,849 9,800 3,420 54,444 72,812
19,785 16,695 10,195 2,400 49,075 86,878
16,810 15,306 11,775 1,875 45,766 51,906
16,460 15,443 9,865 2,270 44,038 55,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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