AoeStats
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Four Lakes

502931965Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 7m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1236
+9
🇨🇱 Persians · Chile
1140
+13
797
+27
🇨🇳 Japanese · China
1096
-18
🇫🇷 Celts · France
1067
-16
🇸🇦 Burmese · Saudi Arabia
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 401
50 363
31 226
22 159
18 129
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,400 256 50 0 1,706 1,655
1,400 125 0 0 1,525 1,742
850 475 0 0 1,325 1,469
900 150 0 0 1,050 1,188
700 275 50 0 1,025 1,377
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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