AoeStats
← Rael

Nomad

502931405Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 25m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1048
+16
🇦🇷 Malians · Argentina
1042
+16
🇦🇷 Huns · Argentina
1070
-17
🇩🇪 Bohemians · Germany
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 974 12:54 19:37 ⚔ Fish Boom into Drush FC
32 801 13:38 19:51 ⛏ Fish Boom FC
27 674 12:19 18:46 ⛏ Fish Boom FC
18 444 15:45 22:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,950 4,203 905 1,200 11,258 10,836
4,360 3,409 1,230 750 9,749 9,824
4,500 3,405 300 1,000 9,205 8,763
3,690 2,586 600 1,815 8,691 9,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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